Sumugi gives you detailed control over how your characters look and feel in each panel. You can pose their bodies, direct their gaze, and set their facial expressions, all from within the 3D View.
Clicking on a character's body reveals their armature, a set of purple objects representing the character's bone joints. You can manually adjust individual bones to create custom poses.
For quicker posing, Sumugi includes a library of pre-made poses that can be applied in one click. To access it, click on a character's body to open the action menu, then select Set Pose.
The Set Pose panel lets you browse poses by category and apply them in several ways:
This flexibility lets you mix and match saved poses, for example, applying a walking pose to the lower body while keeping a custom upper body position.
Once you've manually adjusted a character's pose, you can save it for future use. Click the character's body to open the action menu and select Save Pose. Saved poses appear in your My Assets library and can be shared to the Asset Marketplace for other creators to use.
The action menu also gives you quick access to:
Clicking on a character's face opens the expression panel, where you can set what emotion or expression the character is showing.
The Presets tab displays a grid of pre-made expressions for the character. Expressions are filterable by emotion category, such as happy, sad, surprised, angry, and neutral, using the icons at the top of the panel. Click any preset to apply it instantly.
The Custom tab gives you granular slider control over individual facial features, organized into three sections:
Basic - controls for the eyes, including spread, close, blink, squint, and wide variations for both left and right sides independently.
Eyebrows - controls for eyebrow position and angle, including inner, outer, and extra variations for both sides.
Details - controls for fine eye details such as iris visibility, highlight visibility, and eye direction (look up, down, left, right).
Custom expressions can be saved as presets for reuse. Click the save button at the bottom of the Custom tab to open the Save Expression as Preset dialog:
Saved expressions appear in your My Assets library and can be uploaded to the Asset Marketplace for other creators to use.
The Look-At feature lets you control where a character's head and eyes are directed without manually adjusting the neck or eye bones.
When Look-At is active, two purple control dots appear on the character:
This allows for nuanced performances, for example, a character whose head faces forward but whose eyes glance to the side.
⚠️ Important: Activating Look-At will reset any manual adjustments you've made to the head or neck armature. If you plan to use both Look-At and manual bone adjustments, always set your Look-At direction first, then make manual tweaks afterward.
Layer your poses. Use a full-body saved pose as a starting point, then refine individual bones manually to add personality and avoid characters looking too rigid or identical across panels.
Match expressions to the shot. Close-up panels are a great opportunity to use detailed custom expressions, subtle eyebrow and eye adjustments can convey a lot of emotion that would be lost in a wider shot.
Use Look-At to guide the reader's eye. A character looking toward another character or off-panel can create a sense of direction and tension that helps lead the reader through your story.
Last Updated: May 4, 2026